Project Description
GAMING TECH
BASIC LEVEL – 1.3. Digital Adventures Programme
THIS COURSE IS AVAILABLE:
What will you learn?
The Gaming Market is already bigger than ever, but with the Covid-19 outbreak this field has gone far beyond expectations. In this course, we will break down the gaming world for you to get a comprehensive vision of this exciting subject.
Who is this course for?
- People interested in the gaming world who want to know more about it and need a place where to start.
- Professionals that work in the technology field who are interested in learning about the gaming industry for business purposes.
- Any person who is very excited about the gaming world and would like to work in that area and want to know where they can fit in.
Why choose this course?
The students can expect from this course:
- To get a comprehensive overall view of the gaming world, its history and potential future.
- Knowledge and awareness on the various and innovative technologies that makes gaming a world nearly without limits.
- Understanding the opportunities that gaming could introduce into our society and for the environment along with the risks which come from gaming.
JASON BRYAN
LECTURER
Making Roaming work since 1995.
Jason has worked for O2 UK for 10 years, Vodafone Roaming Services for 4 years, a small MVNO and two industry vendors and is experienced in Strategy and Commercial decision-making.
Jason has chaired GSMA Roaming Innovation Group and won four industry awards for Innovation and ideas.
ONLINE ON-DEMAND
TAKE MODULES INDIVIDUALLY
Join ROCCO U today and start working on yourself